The Legend of Zelda series is one for the books. It has fantastic music, beautiful scenery, great character setail and much more. So how was Twilight Princess different? Well, they certainly cranked up the difficulty levels, as it is much harder than Wind Waker. It is much more complex, and it is much more satisfying when you manage to beat the dungeons, simply because of this difficulty level. Despite this difficulty cranking, it is easy to see the many factors that make the game a Zelda title. Such as the musical features. When you are playing as a wolf, you can find howling stones all around the place, which - after you have howled at them, allow human Link the ability to learn new hidden techniques. The same old third-person perspective is bundled into the game as well, and the many different enemies and locations make it really feel like a Zelda game. Now we can focus on what really makes this title different from the others - the transformation of Link. You start the game as Human Link, where you have to do menial tasks around the village, which is all very so-so. Then, about half an hour into the game, when you are in the Ordona Spring, King Bulblin bursts in, kidnaps Ilia, and then lays the curse onto the realm. Link, being the bearer of the Triforce of Courage, does not turn into a spirit like everyone else, but instead turns into a wolf. He meets Midna, Princess of the Twili, not to much later in the game, and so sets out the plot for t he game. The wolf sections of the game are at first hard work, and many people find that this game is a gmae of two halves, much like Sonic Unleashed. The human sections are brilliantly fun, while the early wolf sections are a bit of a drag. This isn't enough to way the game down though, as once you are past the tears of light parts, wolf Link sections really pick up. Overall a great game and definitely worth a buy.
37/40
Monday, 30 March 2009
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