Explaining our ratings

Our ratings are given by an unbias game review team. We rate games differently depending on the system, for example, a WiiWare game that gets 35/40, might only get 15/40 if it was counted as a Wii Disc-game. They are based on the system that they appear on. 35/40 is Gold Award, no matter what system it is on, meaning that these games are the cream of the crop available on Wii and DS.

0-15/40 : No Award
15-25/40 : Bronze Award
26-34/40 : Silver Award
35-39/40 : Gold Award
40/40 : Platinum Award

Sunday 29 March 2009

No More Heroes

The thing is, where do you start with No More Heroes? Do you start with the fact that the language sometimes goes beyond what would be allowed before watershed, or do you start with the fact that by all accounts, Travis Touchdoun is a perv? I'd say neither, instead you need to look past the sometimes violent gameplay and simply think about the amount of effort that has obviously gone into this game. Right from the fact that the engine obviously pushes the Wii to its graphical limit, or the way that it smoothly incorporates motion controls into the action, as opposed to the sometimes gimmicky effects of other games. Now, after taking in all of this, you can start to more highly appreciate the rest of the gameplay, and how the swearing isn't in there to just make it cooler, but to better emphasize the character of Travis Touchdown - nothing has been put into the game without a reason. Now we can start to examine aspects of gameplay and how the applaudable combat system is brought into the game, supplying button munching for those people who have rather dextrous thumbs, and motion controls for people who like to feel as though they are right in the heat of the action. The clever thing is how SUDA51 - creator of the game - has managed to cleverly use motion controls to accomplish tasks in a way that is part of the main story, instead of opting for the oft used mini-games. The controls work well, and nothing is too slow or too fast for the player to grasp. The tutorial takes its time, but accomplishes what it is trying to do in a slick, smooth and best of all - fun way. The game feels very smooth all over, and hasa a clever loading screen, which also emphazies sometimes key moments. The game also has some stunning moments, such as when you meet the second boss, Dr. Peace and he is singing. The player actually believes that to each of the people there is a back story, unlike the sometimes shells of characters which can be found in various other video games. The game is great and worth a buy, especially if you can get it for the £8 sale price in HMV.

36/40

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